"Carrying their heavy artillery weapons called Cannons, they are outlaws of the battlefield and destroy everything with a casual look on their faces. Even with their natural strength, dexterity, and powerful weapon, they are hard to work with. Their unpredictable and eccentric natures mean never-ending problems with these brats. The Heavy Gunner is from the "Talisker" area in Kerning City, where they work as hired mercenaries for scientists. Many of them used to be regular, hot-blooded people in Maple World. These scientists provided them superior weapons so they could become stronger but due to their free-spirited nature, the group mentality was weak. Now, many Heavy Gunners are running rampant all over the world, showing off their power."

Heavy Gunner SKILLS

An image of the in-game icon for the Reload skill.
Reload
LEVEL 1
TYPE: Active

Rotate through the cannon's ammo cannisters 2 times in 0.25 sec intervals to maintain them, restoring 50 spirit each time, for a total of 100 spirit.

An image of the in-game icon for the Jet Boots skill.
Jet Boots
LEVEL 1
TYPE: Active
COST: 60 Stamina

Propel 6 m forward with your jet boots, leaving behind a shockwave that deals 120% damage to 5 enemies within 1.5m.

An image of the in-game icon for the Gatling Fire skill.
Gatling Fire
LEVEL 10
TYPE: Active
COST: 5 Spirit

Fire wildly as the cannon's barrel spins, dealing 8 damage 3 times to 5 enemies up to 8m in front of you. This skill uses a special piercing bullet to damage all targets in range. Keep pressing the key to trigger a 3-hit combo. The skill continues to alternate between the second and third hit while the skill key is held down.

1

damage: 44%

0.75s
2

damage: 48%

0.75s
3

damage: 52%

0.75s
4

damage: 56%

0.75s
5

damage: 60%

0.75s
6

damage: 64%

0.75s
7

damage: 68%

0.75s
8

damage: 72%

0.75s
9

damage: 76%

0.75s
10

damage: 80%

0.75s
An image of the in-game icon for the Bullet Spray skill.
Bullet Spray
LEVEL 10
TYPE: Active

Fire wildly as the cannon's barrel spins, dealing damage 4 times to the closest enemy up to 8m in front of you. The bullet cannot pierce multiple enemies. Press the skill key again to trigger a 2-hit combo. On the second hit, the skill lasts while the skill key is held down.

1

damage: 39%

0.75s
2

damage: 42%

0.75s
3

damage: 45%

0.75s
4

damage: 48%

0.75s
5

damage: 51%

0.75s
6

damage: 54%

0.75s
7

damage: 57%

0.75s
8

damage: 60%

0.75s
9

damage: 63%

0.75s
10

damage: 66%

0.75s
An image of the in-game icon for the Rocket Launcher skill.
Rocket Launcher
LEVEL 10
TYPE: Active
COST: 20 Spirit

Fire a missile at the closest enemy up to 9m in front of you. The rocket deals fire damage to the target, then explodes to deal additional fire damage to 8 enemies within 3m. The area of the explosion burns, dealing fire damage every second to 8 enemies.

1

damage: 152%; explosion damage: 167%; 51% fire damage every second for 3 seconds

12s
2

damage: 163%; explosion damage: 178%; 54% fire damage every second for 4 seconds

12s
3

damage: 174%; explosion damage: 189%; 57% fire damage every second for 5 seconds

12s
4

damage: 185%; explosion damage: 200%; 60% fire damage every second for 6 seconds

12s
5

damage: 196%; explosion damage: 211%; 63% fire damage every second for 7 seconds

12s
6

damage: 207%; explosion damage: 222%; 66% fire damage every second for 7 seconds

12s
7

damage: 218%; explosion damage: 233%; 69% fire damage every second for 8 seconds

12s
8

damage: 229%; explosion damage: 244%; 72% fire damage every second for 9 seconds

12s
9

damage: 240%; explosion damage: 255%; 75% fire damage every second for 10 seconds

12s
10

damage: 251%; explosion damage: 266%; 78% fire damage every second for 11 seconds

12s
An image of the in-game icon for the Magnetic Bomb skill.
Magnetic Bomb
LEVEL 13
TYPE: Active
COST: 20 Spirit
REQUIRES: Bullet Spray lvl 2

Launch a magnetic bomb at the closest enemy up to 9m in front of you. The bomb attracts 8 enemies within 3m every second, dealing electric damage and decreasing their movement speed.

1

damage: 165%; enemy movement speed -3%

10s
2

damage: 177%; enemy movement speed -6%

10s
3

damage: 189%; enemy movement speed -9%

10s
4

damage: 201%; enemy movement speed -12%

10s
5

damage: 213%; enemy movement speed -15%

10s
6

damage: 225%; enemy movement speed -18%

10s
7

damage: 237%; enemy movement speed -21%

10s
8

damage: 249%; enemy movement speed -24%

10s
9

damage: 261%; enemy movement speed -27%

10s
10

damage: 273%; enemy movement speed -30%

10s
An image of the in-game icon for the Stun Grenades skill.
Stun Grenades
LEVEL 16
TYPE: Active
COST: 6 Spirit

Toss two grenades 3m in front of you that explode after 0.5 sec, dealing fire damage to 5 enemies within range and has a chance to stun.

1

damage: 133%; range: 1.5m; chance to stun: 64%

5s
2

damage: 143%; range: 1.5m; chance to stun: 67%

5s
3

damage: 153%; range 1.5m; chance to stun: 70%

5s
4

damage: 163%; range 2.0m; chance to stun: 73%

5s
5

damage: 173%; range 2.0m; chance to stun: 76%

5s
6

damage: 183%; range: 2.0m; chance to stun: 79%

5s
7

damage: 193%; range: 3.0m; chance to stun: 82%

5s
8

damage: 203%; range: 3.0m; chance to stun: 85%

5s
9

damage: 213%; range: 3.0m; chance to stun: 88%

5s
10

damage: 223%; range 3.0m; chance to stun: 91%

5s
An image of the in-game icon for the Lock-on skill.
Lock-on
LEVEL 19
TYPE: Active
COST: 15 Spirit
REQUIRES: Bullet Spray lvl 4; Gatling Fire lvl 3

Take a shooting stance, aiming at the closest target up to 8m in front of you and shooting a special bullet that deals damage, pierces the target up to 8 times, and can damage enemies behind the target.

1

damage: 446%

12s
2

damage: 477%

12s
3

damage: 508%

12s
4

damage: 539%

12s
5

damage: 570%

12s
6

damage: 601%

12s
7

damage: 632%

12s
8

damage: 663%

12s
9

damage: 694%

12s
10

damage: 725%

12s
An image of the in-game icon for the Homing Missiles skill.
Homing Missiles
LEVEL 22
TYPE: Active
COST: 15 Spirit
REQUIRES: Rocket Launcher lvl 4

Fire homing missiles that each deal fire damage to enemies within 9m.

1

damage: 88%

10s
2

damage: 94%

10s
3

damage: 100%

10s
4

damage: 106%

10s
5

damage: 112%

10s
6

damage: 118%

10s
7

damage: 124%

10s
8

damage: 130%

10s
9

damage: 136%

10s
10

damage: 142%

10s
An image of the in-game icon for the Electric Blast skill.
Electric Blast
LEVEL 25
TYPE: Active
REQUIRES: Magnetic Bomb lvl 4

Activate the compact particle accelerator on your cannon to gather electricity and shoot, dealing electric damage to 3 enemies up to 9m in front of you and knocking them back 1.5m. Hold the skill key down for 0.5 sec to enhance the effect to Stage 2 and deal electric damage 2 times to 5 enemies up to 9m in front of you and knock them back 3m. Hold the skill key down for 0.5 sec at Stage 2 to enhance the effect to Stage 3 and deal electric damage 3 times to 8 enemies up to 9m in front of you and knock them back 4.5m. You will fire automatically when the skill key is held down for 3 sec at Stage 3.

1

damage: 455%; stage 2 damage: 455%; stage 3 damage: 455%

16s
2

damage: 487%; stage 2 damage: 487%; stage 3 damage: 487%

16s
3

damage: 519%; stage 2 damage: 519%; stage 3 damage: 519%

16s
4

damage: 551%; stage 2 damage: 551; stage 3 damage: 551%

16s
5

damage: 583%; stage 2 damage: 583%: stage 3 damage: 583%

16s
6

damage: 615%; stage 2 damage: 615%; stage 3 damage: 615%

16s
7

damage: 647%; stage 2 damage: 647%; stage 3 damage: 647%

16s
8

damage: 679%; stage 2 damage: 679%; stage 3 damage: 679%

16s
9

damage: 711%; stage 2 damage: 711%; stage 3 damage: 711%

16s
10

damage: 743%; stage 2 damage: 743%; stage 3 damage: 743%

16s
An image of the in-game icon for the Suborbital Bombardment skill.
Suborbital Bombardment
LEVEL 28
TYPE: Active
COST: 20 Spirit
REQUIRES: Stun Grenades lvl 4

Summon a satellite to fire lasers at the closest enemy within 8m, dealing electric damage to 5 enemies within 2.25m of your initial target every sec. If you have the Pulse Energy upgrade, the enhanced laser deals additional electric damage.

1

damage: 64%; 22% additional electric damage

30s
2

damage: 67%; 23% additional electric damage

30s
3

damage: 70%; 24% additional electric damage

30s
4

damage: 73%; 25% additional electric damage

30s
5

damage: 76%; 26% additional electric damage

30s
6

damage: 79%; 27% additional electric damage

30s
7

damage: 82%; 28% additional electric damage

30s
8

damage: 85%; 29% additional electric damage

30s
9

damage: 88%; 30% additional electric damage

30s
10

damage: 91%; 31% additional electric damage

30s
An image of the in-game icon for the Advanced Bullets skill.
Advanced Bullets
LEVEL 31
TYPE: Passive
REQUIRES: Gatling Fire lvl 5; Lock-on lvl 4

Upgrade to high performance bullets. Increases the damage of Bullet Spray, Gatling Fire, and Lock-on.

1

damage increase: 1.5%

2

damage: increase 3.0%

3

damage increase: 4.5%

4

damage increase: 6.0%

5

damage increase: 7.5%

6

damage increase: 9.0%

7

damage increase: 10.5%

8

damage increase: 12.0%

9

damage increase: 13.5%

10

damage increase: 15.0%

An image of the in-game icon for the M-Bomb skill.
M-Bomb
LEVEL 34
TYPE: Active
COST: 15 Spirit
REQUIRES: Homing Missiles lvl 5

Call in a high-tech bomb to drop 7.5m in front of you, which deals fire damage to 8 enemies within 3m. A second blast occurs after 0.5 sec, dealing additional fire damage to 8 enemies within 6m.

1

damage: 174%; second blast damage: 376%

30s
2

damage: 186%; second blast damage: 402%

30s
3

damage: 198%; second blast damage: 428%

30s
4

damage: 210%; second blast damage: 454%

30s
5

damage: 222%; second blast damage: 480%

30s
6

damage: 234%; second blast damage: 506%

30s
7

damage: 246%; second blast damage: 532%

30s
8

damage: 258%; second blast damage: 558%

30s
9

damage: 270%; second blast damage: 584%

30s
10

damage: 282%; second blast damage: 610%

30s
An image of the in-game icon for the Advanced Pulse Weapons skill.
Advanced Pulse Weapons
LEVEL 37
TYPE: Active
REQUIRES: Electric Blast lvl 4

Upgrade your cannon's magnetic field engine to increase its output. Increases the damage of Magnetic Bomb and Electric Blast.

1

damage increase: 1.5%

2

damage increase: 3.0%

3

damage increase: 4.5%

4

damage increase: 6.0%

5

damage increase: 7.5%

6

damage increase: 9.0%

7

damage increase: 10.5%

8

damage increase: 12.0%

9

damage increase: 13.5%

10

damage increase: 15.0%

An image of the in-game icon for the Med Kit skill.
Med Kit
LEVEL 40
TYPE: Active

Drop a first aid kit that you or an ally can pick up after 1 sec to instantly restore health.

1

restores 400 health

20s
2

restores 800 health

20s
3

restores 1200 health

20s
4

restores 1600 health

20s
5

restores 2000 health

20s
6

restores 2400 health

20s
7

restores 2800 health

20s
8

restores 3200 health

20s
9

restores 3600 health

20s
10

restores 4000 health

20s
An image of the in-game icon for the Advanced Missiles skill.
Advanced Missiles
LEVEL 43
TYPE: Passive
REQUIRES: Homing Missiles lvl 4

Upgrade to high performance missiles. Increases the damage of Rocket Launcher, Homing Missiles, and M-Bomb.

1

damage increase: 1.5%

2

damage increase: 3.0%

3

damage increase: 4.5%

4

damage increase: 6.0%

5

damage increase: 7.5%

6

damage increase: 9.0%

7

damage increase: 10.5%

8

damage increase: 12.0%

9

damage increase: 13.5%

10

damage increase: 15.0%

An image of the in-game icon for the Blast Charge Kit skill.
Blast Charge Kit
LEVEL 46
TYPE: Passive
REQUIRES: Electric Blast lvl 4

Equip your cannon with a blast charge kit to optimize Electric Blast's output power and efficiency. Electric Blast can be cast repeatedly without cooling down in between, at the cost of lowered damage and spirit. Blast Charge Kit increases the rapid-firing Electric Blast damage.

1

damage increase: 1.5%

2

damage increase: 3.0%

3

damage increase: 4.5%

4

damage increase: 6.0%

5

damage increase: 7.5%

6

damage increase: 9.0%

7

damage increase: 10.5%

8

damage increase: 12.0%

9

damage increase: 13.5%

10

damage increase: 15.0%